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Tham gia : 2013-06-10
Bài gửi : 142
Point : 983
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ai co model gj thi cu post len chia se cho ae

trigger -ramdon chon  tuong
          

code


Map Initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) Current gold to 750
Player - Set (Picked player) Current lumber to 100
Camera - Pan camera for (Picked player) to (Position of Tavern 0000 <gen>) over 0.00 seconds
Player - Set (Picked player) Food cap to 6
Set Total_Heroes = 8
Set Random_Count = 8
Set Hero_Array[1] = Alchemist
Set Hero_Array[2] = Naga Sea Witch
Set Hero_Array[3] = Tinker
Set Hero_Array[4] = Beastmaster
Set Hero_Array[5] = Dark Ranger
Set Hero_Array[6] = Firelord
Set Hero_Array[7] = Pandaren Brewmaster
Set Hero_Array[8] = Pit Lord
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Set Random_Data[(Integer A)] = (Integer A)

 
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked player)
Game - Display to (All players) the text: (A player has chosen + (Name of (Sold unit)))
Selection - Select (Sold unit) for (Owner of (Sold unit))

Random Command
Initially OFF.
Events
Player - Player 1 (Red) types a chat message containing -random as An exact match
Player - Player 2 (Blue) types a chat message containing -random as An exact match
Player - Player 3 (Teal) types a chat message containing -random as An exact match
Player - Player 4 (Purple) types a chat message containing -random as An exact match
Player - Player 5 (Yellow) types a chat message containing -random as An exact match
Player - Player 6 (Orange) types a chat message containing -random as An exact match
Conditions
(Number of units in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))) Equal to 0
Actions
Set Random_Hero = (Random integer number between 1 and Random_Count)
Unit - Create 1 Hero_Array[Random_Data[Random_Hero]] for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Game - Display to (All players) the text: (A player has randomed + (Name of (Last created unit)))
Selection - Select (Last created unit) for (Owner of (Last created unit))
Player - Add -425 to (Triggering player) Current gold
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Picked player)
Set Random_Data[Random_Hero] = Random_Count
Set Random_Count = (Random_Count - 1)

+
Events
Player - Player 1 (Red) types a chat message containing -repick as An exact match
Player - Player 2 (Blue) types a chat message containing -repick as An exact match
Player - Player 3 (Teal) types a chat message containing -repick as An exact match
Player - Player 4 (Purple) types a chat message containing -repick as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick as An exact match
Player - Player 6 (Orange) types a chat message containing -repick as An exact match
Conditions
(Number of units in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))) Equal to 1
Actions
Game - Display to (All players) the text: A player has repick...
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
Loop - Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Unit-type of (Picked unit)) Available for training/construction by (Picked player)
Unit - Remove (Picked unit) from the game
Set Random_Hero = (Random integer number between 1 and Random_Count)
Unit - Create 1 Hero_Array[Random_Data[Random_Hero]] for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Game - Display to (All players) the text: (A player has randomed + (Name of (Last created unit)))
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Picked player)
Set Random_Data[Random_Hero] = Random_Count
Set Random_Count = (Random_Count - 1)

All Random Command
Initially ON.
Events
Player - Player 1 (Red) types a chat message containing -ar as An exact match
Conditions
Actions
Trigger - Turn off Random Command <gen>
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is playing
Then - Actions
Set Random_Hero = (Random integer number between 1 and Random_Count)
Unit - Create 1 Hero_Array[Random_Data[Random_Hero]] for (Player((Integer A))) at ((Player((Integer A))) start location) facing Default building facing degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Game - Display to (All players) the text: (A player has randomed + (Name of (Last created unit)))
Player - Add -425 to (Player((Integer A))) Current gold
Set Random_Data[Random_Hero] = Random_Count
Set Random_Count = (Random_Count - 1)
Else - Actions
Do nothing

Time is 15 seconds
Initially ON.
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Trigger - Turn on Random Command <gen>
Trigger - Turn on Repick Command <gen>
Trigger - Turn off All Random Command <gen>

Time is 45 seconds

Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Trigger - Turn off Repick Command <gen>
Trigger - Turn off Random Command <gen>





Last edited by Nghe_Thuat08 on 26/6/2013, 18:17; edited 10 times in total (Reason for editing : http://www.phutu.vn)

View user profile vipga5788@yahoo.com
Tầng 1 on 23/6/2013, 18:10
Tham gia : 2012-05-28
Bài gửi : 7238
Point : 35613
Nhận thích : 1044
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Re: ai co model gj thi cu post len chia se cho ae

move sang huớng dẫn tạo maps

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Tầng 2 on 23/6/2013, 18:21
Tham gia : 2013-05-17
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Point : 985
Nhận thích : 1
Biệt Danh : Nguyen-Special
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Re: ai co model gj thi cu post len chia se cho ae

Màu khó nhìn quá :Q

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Tầng 3 on 23/6/2013, 19:35
Tham gia : 2013-02-24
Bài gửi : 34
Point : 182
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Re: ai co model gj thi cu post len chia se cho ae

Set Total_Heroes = 8
Set Random_Count = 8

???

2 cái nó giống nhau mà ~~

For each (Integer A) from 1 to ???? do (Actions)
Loop - Actions
Set Random_Data[(Integer A)] = (Integer A)

"...from 1 to Total Heroes ....


P/S : bộ map lúc nào cũng random hay sao mà cái event init ~~



Last edited by silvermoon1998 on 23/6/2013, 20:13; edited 1 time in total (Reason for editing : http://www.phutu.vn)

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Tầng 4 on 23/6/2013, 20:12
Tham gia : 2013-06-10
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Re: ai co model gj thi cu post len chia se cho ae

 no giong nhau

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Tầng 5 on 23/6/2013, 20:13
Tham gia : 2013-06-10
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Re: ai co model gj thi cu post len chia se cho ae

no la cong suc lao dong do 

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Tầng 6 on 23/6/2013, 20:15
Tham gia : 2012-01-16
Bài gửi : 2501
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Biệt Danh : ..Have Some Tea ?..
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Re: ai co model gj thi cu post len chia se cho ae

Leak, cai nay dùng k ổn đau

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Tầng 7 on 23/6/2013, 20:21
Tham gia : 2013-02-24
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Re: ai co model gj thi cu post len chia se cho ae

e nó mới biết làm ~~ (leak trong player group)

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Tầng 8 on 23/6/2013, 20:22
Tham gia : 2012-01-16
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Re: ai co model gj thi cu post len chia se cho ae

vua Leak vua lỗi vua k hieu code do co phai random k 0.o

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Tầng 9 on 23/6/2013, 20:23
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Re: ai co model gj thi cu post len chia se cho ae

Leak trong group, Point, integer a thi phai set Randomdata = random integer tu 1 -> Integer A

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Tầng 10 on 23/6/2013, 20:24
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Re: ai co model gj thi cu post len chia se cho ae

k bjk cái code mún làm về vấn đề gì ~~ (cái loop làm gì làm giề)~~~~

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Tầng 11 on 23/6/2013, 20:27
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Re: ai co model gj thi cu post len chia se cho ae

random 100% do

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Tầng 12 on 24/6/2013, 08:19
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Re: ai co model gj thi cu post len chia se cho ae

em cuc kho lam moi mo ra do 

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Tầng 13 on 24/6/2013, 08:20
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Re: ai co model gj thi cu post len chia se cho ae

random do anh oi

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Tầng 14 on 24/6/2013, 08:21
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Re: ai co model gj thi cu post len chia se cho ae

Code k rõ là 1, k đầy đủ là 2, leaks là 3, code sai là 4, ran là ran ở dau?

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Tầng 15 on 24/6/2013, 08:22
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Re: ai co model gj thi cu post len chia se cho ae

thi sua loi :T

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Tầng 16 on 24/6/2013, 08:23
Tham gia : 2013-06-10
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Re: ai co model gj thi cu post len chia se cho ae

model naruto
http://vi.warcmaps.com/173981.w3x



Last edited by Nghe_Thuat08 on 24/6/2013, 08:47; edited 1 time in total (Reason for editing : http://www.phutu.vn)

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Tầng 17 on 24/6/2013, 08:36
Tham gia : 2013-06-10
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Point : 983
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Re: ai co model gj thi cu post len chia se cho ae

cac ban ai can model gj thi noi minh lay ra cho neu minh co hien nay 9926 cai mode

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Tầng 18 on 24/6/2013, 08:53
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Re: ai co model gj thi cu post len chia se cho ae

Co model Hatsune Miku đẹp đẹp k :d

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Tầng 19 on 24/6/2013, 12:33
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Re: ai co model gj thi cu post len chia se cho ae

co

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Tầng 20 on 24/6/2013, 16:02

Re: ai co model gj thi cu post len chia se cho ae

Tầng 21 Today at 03:08

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